"Finally - some good f*cking next gen music mod!" - Gordon Ramsey, if he was playing modded Witcher 3, probably.
Due to the way REDKit and WWise handle the music in the game - as of now - I can't produce seperate modules as in Old Gen. Meaning:
Ambience is the only seperate module. Once the Combat Module releases, it will probably include the ambient module as well. When afterwards the Quest-& Cutscene module releases, it will include ambience + combat as well. So, now you know why I can't make the mod as picky as I'd like it to be but honestly, I'd recommend you to use all or most of it anyway.
If someone knows a way to do it, however, please let me know. Thank you for your support.
Ever since Next Gen was announced, I wanted to overhaul the music in the game once again. I really like the OST of Witcher 3 but personally, I was really missing Adam Skorupa's darker, closer-to-books style which was still used for the game's promotional material (and some internal builds) up until 2013 somewhere. Now, with the highly anticipated REDKit, it's finally possible to edit music again and even add on top of existing layers of music, therefore expanding the playlists the game has and even editing quest-or cutscene-specific music. And of course REDKit allows for much, much more which will also be very exciting. So, here it is, the first music mod for next gen on nexus (though technically just second). This mod will be a replacer-only, however, there will be a non-replacer version of the mod in the near future, once this is done. The idea is to bring back some real bangers from Witcher 1 and 2 and also utilize some unused tracks in the game files of Witcher 3 (which were most likely composed by Adam Skorupa when he was still working on the project but don't quote me on that) and when the game had a vastly different feel and even story written for it (just look at the trailers from that time and you'll notice what I mean). The tracks replaced are: AMBIENCE:
The atmosphere is to create a darker, more mature tone that fits the style of the Witcher books and previous games and what CDPR had originally envisioned for Witcher 3 before rewriting and redoing the game in all its aspects until we came to the released product we know today.
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WHITE ORCHARD: Exploration Day - The Dike (Witcher 1) NOMANSGRAD (refers to Novigrad & Velen): Velen North Night - Nocturnal Forest (Witcher 2) SKELLIGE: Ard Skellig Day - An unused track from the game files, seems to be an earlier, less idyllic version of "Fields of Ard Skellig" (Witcher 3 Cut Content) None replaced, added the tavern songs from Witcher 1 and 2 however (Witcher 1, Witcher 2)
Velen North Day - Rivers of Life (Witcher 1), A Quiet Corner (Witcher 2)
Velen South Night - Three tracks, according to the name made for Velen (Witcher 3 Cut Content)
Velen Swamps Night - Swamp OST (Witcher 1)
Fyke Isle / Mice Island (internal name) / Popiel's tower (internal name) Day - Unused early variant, a lot creepier and foreboding (Witcher 3 Cut Content)
foreboding (Witcher 3 Cut Content)
Oxenfurt - Nothing replaced, just added the vocal variant from W3 OST (Witcher 3)
Novigrad Outskirts / Velen Northeast Day - Dwarven Stone Upon Dwarven Stone (Witcher 2)
Novigrad Outskirts / Velen Northeast Night - Vergen Night (Witcher 2)
Novigrad Poor Quarter - An Ominous Place (Witcher 1)
Novigrad King of Beggars - Into the Mist (Witcher 2)
Novigrad Sewers - The Sewers (Witcher 2), Harpy Lair (Witcher 2)
Novigrad Temple Island - The Order (Witcher 1)
Novigrad Dandelion's Brother - A Watering Hole in the Harbor (Witcher 2)
Elven ruins - Souls in Ruin (Witcher 2)
Spikeroog Day - Blue Mountains (Witcher 2)
Elven Ruins - Souls in Ruin (Witcher 2)
Tavern songs - one of them was replaced with the mostly unused Skellige Tavern / Minigames track (which was originally planned when the game still had poker, dice and such minigames instead of Gwent)
GWENT:
COMBAT:
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COMING SOON!
QUESTS AND CUTSCENES:
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COMING SOON!
- A module for Combat and another one for Cutscenes & Quest music is in the works
- Once the replacer version is done, I'm planning to release a seperate, non replacer version as well
- If possible, I want to try to make parts of the mod more modular
- More tracks (fanmade or official from newer Witcher games or media) might be added
Just extract the Mods folder into the base Witcher 3 folder (the one where the Mods, DLC and bin folder are).
Delete the mod folders from Mods or move them out of there.
CD Projekt Red - For keeping their promise long after Witcher 3 released to release REDKit 3 - in an even better shape than ever before. And, of course, for creating and updating Witcher 3, despite my personal disagreements with a lot of its creative choices, Witcher 2 and Witcher 1 Adam Skorupa, Krzysztof Wierzynkiewicz, Paweł Błaszczak, Mikolai Stroinski and Piotr Musiał - For their respective work on Witcher 1, Witcher 2 and Witcher 3 Ferroxius - for keeping up with my constant questions and helping me find the right way with implementing the music properly with no cut offs and other issues. Wolven Workshop - For helping mod authors and their distributions in general and creating a good space to talk about various topics, share experiences, screenshots etc.